
Monday, May 31, 2010
Line of Sight!

Friday, May 28, 2010
Menu, Movement Rules and Fog of War
Today we added a permanent menu bar to the bottom of the screen where the user can issue units orders, end the turn and is presented with gameplay data (props to Gary, the menu is great). We then implemented movement rules that stop the player from moving any distance they want. We also made it so that the transparent box that shows where the unit will be moved to is not displayed anywhere it would not be possible for the unit to move. We then moved on to implement the Fog of War effect so that the player cannot see anywhere on the map that it would not be possible for their units to move to on the next turn. Unfortunately the game crashes before it ever displays anything on the screen, but I'm sure this will be resolved quickly next week and we'll have some sweet screenshots to show off. Until then...

Thursday, May 27, 2010
Framework up and running!!
Tuesday, May 25, 2010
Maybe we are onto something here??
http://www.quarterdown.com/Editorials/Can-the-iPad-Save-RTS-Gaming/
Makes a few good points about how generic RTSs have become and how control schemes based on touch could revive the genre.
Makes a few good points about how generic RTSs have become and how control schemes based on touch could revive the genre.
What this blog is about
Hello, this is one of the team members for Washington College's 2010 Summer Research Internship (Otto Borden) in Computer Science. This blog is meant to be a journal of sorts in which the fours members (Me [Otto], Cory, Gary and Dr. Ramsey) can keep a "diary", if you will, of what we are doing here and keep a record of our progress. As of now (5/25/2010) we are beginning the basics of an Turn-Based Strategy game in which a player must capture all of the cities on a map to win. We are literally are on day one of this project and will keep those who are interested updated from this point.
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